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Winged warriors in chrome armour ride the thermals of a drowned canyon, bows drawn, wings beating against the rock walls. Mythos is an in-house short built to push creature design, feather simulation and aerial combat choreography through the hybrid pipeline, and to see how far the toolset carries a world imagined from nothing.
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A campaign for Stake where the effects are not the point: they are the fabric.
We took the real plates and grew them.
Visual effects and post-production ran as a single pass.






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